tag:blogger.com,1999:blog-29992251553132057842024-02-21T01:34:11.201-08:00Rigging 3DA platform for exhibiting what I'm currently working on...T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-2999225155313205784.post-25940241705765960972014-02-24T10:47:00.001-08:002014-02-24T10:47:13.726-08:00Van Gogh's Bedroom in 3DEvery semester I teach an Intro to Modeling and Rendering (in Maya) course. I always give the students an assignment to create a room based upon the style of a traditional or classical artist (sometimes there might be more contemporary ones on the list). To keep it fun, I make the students draw the names out of a bag. I do this because most of them have never heard of the artists, and it forces them into exploring something they didn't know before.<br />
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Anyway, I had the idea that I wanted to do a room based on Vincent Van Gogh's piece <i>Bedroom</i>, so I did. It only took me a few hours to model and a few hours to paint it all, but it took me even more hours to get the rendering correct (lighting is the bane of my existence lol). <br />
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<tr><td class="tr-caption" style="text-align: center;"><i>A 3d version of Vincent Van Gogh's Bedroom</i></td></tr>
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I think it turned out nicely. All of the textures were done with the 3d Paint Tool and an 'oil' brush, which is really useful. The scene occasionally chugged a bit when I was using it, since my computer is a little older, but not badly. I'd like to do more work with painting directly on the objects. It makes for interesting textures. T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-57746387272045860462014-02-06T20:50:00.001-08:002014-02-06T20:59:23.378-08:00Fire PowerDid I mention that I'm terrible at blogging regularly? That's because I'm actually working all the time at something, either art or writing, but not blogging. Here's the latest thing I've modeled, a .38 Special revolver, and it's <a href="http://www.turbosquid.com/3d-models/3d-model-of-38-special/798412?referral=toRigOrNotToRig" target="_blank">for sale</a> at <a href="http://www.turbosquid.com/Search/Artists/toRigOrNotToRig?referral=toRigOrNotToRig" target="_blank">Turbosquid</a>. I also have other firearms for sale there, including a <a href="http://www.turbosquid.com/3d-models/handgun-380-caliber-pistol-3d-model/729551?referral=toRigOrNotToRig" target="_blank">.380 semi-auto</a>, a <a href="http://www.turbosquid.com/3d-models/243-deer-rifle-scope-3d-model/580632?referral=toRigOrNotToRig" target="_blank">.243 deer rifle</a> and a <a href="http://www.turbosquid.com/3d-models/3d-revolver-iver-johnon-32-model/727554?referral=toRigOrNotToRig" target="_blank">.32 Iver Johnson</a>:<br />
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<tr><td class="tr-caption" style="text-align: center;">.38 Special Revolver, rendered in MentalRay</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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I'll try to post updates more regularly, but don't hold your breath. T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-1979819916843312962013-06-15T21:10:00.000-07:002013-06-15T21:12:12.384-07:00Busy BeetlesI finished the Mercedes, it turned out very nice. I really ought to try to update this blog more often. I've been busy with freelance, but I decided that I can't just take the weekend off, so I started modeling a 1967 Volkswagen Beetle, after being inspired by an article about the first real-world object to be 3D scanned, all the way back in 1972! It was "scanned" by hand, with students at the University of Utah taking measurements and manually entering them into a computer.* You can read about it <a href="http://jalopnik.com/the-first-real-object-ever-3d-scanned-and-rendered-was-494241353" target="_blank">here</a>. My, how far we've come. Now students of computer art everywhere get to complain that modeling cars is <i>hard</i>, without even having to do any of the mathematical calculations to accomplish building a car in the computer. The most amusing bit about the whole thing is, the original computer scan of that Volkswagen cost more than the car itself. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSM2io4rBV8FEzJtY00KSGh6IrvtHZWyP4WlkSATtd6pKjdG7MnjYMk-4ONBTkshbBML5RPYpLBVdpCiv0AtVf37GIJ00bFONM6BtKKtTUnABGP87iFzr6_OAS0n0Nj-3W-p44nNLewfAc/s1600/1962Mercedes_004.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSM2io4rBV8FEzJtY00KSGh6IrvtHZWyP4WlkSATtd6pKjdG7MnjYMk-4ONBTkshbBML5RPYpLBVdpCiv0AtVf37GIJ00bFONM6BtKKtTUnABGP87iFzr6_OAS0n0Nj-3W-p44nNLewfAc/s320/1962Mercedes_004.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">1962 Mercedes Benz 190SL :: I even rigged the roof to retract</td></tr>
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I think I'd like to take up painting in my non-existent spare time. Or sculpture. <br />
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<span style="font-size: x-small;"><i>*A computer in 1972 was probably about the size of your house.</i></span>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-10367736969574536512013-05-07T22:27:00.000-07:002013-05-07T23:28:08.674-07:00Time goes faster than a 1962 Mercedes BenzWow! Time flies. I haven't updated this blog in a while. I've been working on lots of things, teaching, doing freelance animation, technical editing my former professor's <a href="http://www.amazon.com/gp/product/0240821025" target="_blank">book</a> (which you should totally pre-order!), and also modeling random things and writing in my spare time. I'm currently working on modeling a 1962 Mercedes Benz (in Maya using NURBS only), so I'll try to post that when it's finished. I'd really like to have one come to think of it, and I do, as one of my students said, in the 'imagination land' that is Maya. LOL<br />
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What the hey, I'll share with you the work-in-progress: here's a test render I did earlier today. It's not finished and I see things that need to be fixed, and I haven't done all of the interior yet. As you can see I've been playing with HDRI maps (the lighting still needs more work) ;)<br />
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<br />T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-44369682538028514072011-10-25T12:59:00.001-07:002013-05-07T23:27:20.407-07:00iPad2I went to the GDC Online in Austin, TX a couple of weeks ago, and I won an iPad2 in a drawing from <a href="http://fastforwardreps.com/">one of the exhibitors</a>. I didn't even have a laptop (lets just say that because of a lack of funds, I rarely buy any tech stuff), and I never expected I'd ever win anything so cool. It's a great device. The first thing I did with it was download Angry Birds and play it. Then when hubby said (rather derisively) that I had what amounted to a $600 game machine, I wondered if there was something else I could do with it. A few days later I was dreaming of having a Cintiq, and then I wondered if I could draw on the iPad. It turns out you can! And I did.<br />
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This is the first drawing I did with Adobe Sketchbook Express. I did this with my finger LOL I have ordered a Wacom Bamboo stylus and am going to download the Pro version of Sketchbook. I have never been very good at drawing on a regular wacom tablet, I'm much better on paper. I suppose it's because it's hard with a tablet to see what you're doing (hence wanting a cintiq). I think that winning the iPad2 might be the best thing that's ever happened for my traditional drawing skills :)T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-4823528002102044132011-10-05T21:49:00.001-07:002011-10-05T22:49:22.405-07:00A new character......that I haven't come up with a name for yet. It just sorta popped into my head the other day, and so I started working on sketching and fleshing it out. I did a rotation today and wanted to post it. The character's clothing is based loosely on what early 20th century pilots would have worn. I'm thinking the character needs a zepplin as a prop.<br /><br />Next step, I'll be modeling and texturing it in Maya. And hopefully come up with a name...<br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm7.static.flickr.com/6095/6216645254_71bd42b365_z.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 274px; height: 490px;" src="http://farm7.static.flickr.com/6095/6216645254_71bd42b365_z.jpg" alt="" border="0" /></a>Rough Sketch<br /><br /></div><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm7.static.flickr.com/6220/6216568414_9835b7206e_z.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 490px; height: 359px;" src="http://farm7.static.flickr.com/6220/6216568414_9835b7206e_z.jpg" alt="" border="0" /></a><br /><div style="text-align: center;">Cleaned-up Rotation<br /><br /></div>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-35010922516207220782011-07-11T21:11:00.000-07:002011-07-11T21:56:08.249-07:00Spider Web AnimationThis is my first attempt at animating in Flash (version CS3). It's a simple and cartoony spider building a web. I would like to do a more detailed version now that I understand how flash works. I would also like to do a different aspect ratio next time. I accidentally went with the default size and would prefer to work at 720x480.<br /><br /><center><br /><iframe src="http://www.youtube.com/embed/BVwZR3iemT0" allowfullscreen="" frameborder="0" height="390" width="480"></iframe><br /><br /></center>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-44986132649184962782011-06-04T10:50:00.000-07:002011-06-04T10:53:46.672-07:00Human Model - FemaleIf you know me, you know I'm primarily an animator and rigger, but I decided that I like modeling too and would like to improve. That is why I started modeling things for TurboSquid. I think my modeling has improved immensely since I began doing that and so the other day I decided to model a human. I've started it and when I have the preliminary geometry done, which I'm hoping will be later today or tomorrow, I'll post a render.T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-77784518292916331592011-06-01T07:36:00.000-07:002011-06-01T10:23:36.486-07:00Mechanical Rigging: A Patio UmbrellaI decided that rigging an umbrella would be interesting, and so I've done a patio umbrella, it's available at <a href="https://www.turbosquid.com/FullPreview/Index.cfm/ID/608026?referral=toRigOrNotToRig">turbosquid</a>.<br /><br />The hardest part was figuring out how to make the umbrella's arms work. I tried various constraints without hitting on anything that worked the way I wanted it to, so I put the model aside for a day and then it hit me at some point that using IK would work. So that's what I did. It works like a charm too.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://www.turbosquid.com/Preview/2011/05/31__16_45_08/render002.png915baa61-fb40-4db7-8d46-ff052a012b29Large.jpg"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 495px; height: 330px;" src="https://www.turbosquid.com/Preview/2011/05/31__16_45_08/render002.png915baa61-fb40-4db7-8d46-ff052a012b29Large.jpg" alt="" border="0" /></a><center><br /><iframe src="http://www.youtube.com/embed/AN2lcBBm7_0" allowfullscreen="" width="425" frameborder="0" height="349"></iframe><br /></center>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-20934348144665403302011-05-20T14:16:00.000-07:002011-05-20T15:06:05.007-07:00Knight T-Shirt DesignI went looking for some t-shirts with medieval themes, but found few that were any good. Here's one I started last night and finished today. <a href="http://www.cafepress.com/texasroadrage/6411174">It's for sale</a> on children's and adult's t-shirts at <a href="http://www.cafepress.com/texasroadrage">cafepress.com</a>.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.cafepress.com/texasroadrage/6411174"><img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 225px; height: 225px;" src="http://images9.cpcache.com/product_zoom/542156229v2_225x225_Front_Color-Pacific_padToSquare-true.jpg" alt="" border="0" /></a>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-57131683113947734892011-04-20T20:56:00.000-07:002011-04-20T21:03:26.086-07:00Oriental Fan 3D ModelI modeled something pretty cool today, an oriental fan! It's available for sale at <a href="http://www.turbosquid.com/3d-models/3d-oriental-fan/599754?referral=toRigOrNotToRig">turbosquid.com</a>. I'm very happy with how it turned out. It took me a while to work out how I was going to get the paper part of the fan to deform and I tried two methods before finally figuring out what worked. Check it out, there are .mov files over at TurboSquid that show it deforming.<br /><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLytFGC5ItCTtT8Uj5yOtytSh1x6hnvz0Rv0n35JCI50pHlnLMzzpreTVM_J24sczeHRHmx0r4t5srQFer6hHnQrK5cmnKQRNaa5IXi2kZyPG4tRxDo5jCzntSjtgRWDXCMLmmlabH-ikN/s1600/render01.png"><img style="margin: 0pt 10px 10px 0pt; cursor: pointer; width: 400px; height: 267px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLytFGC5ItCTtT8Uj5yOtytSh1x6hnvz0Rv0n35JCI50pHlnLMzzpreTVM_J24sczeHRHmx0r4t5srQFer6hHnQrK5cmnKQRNaa5IXi2kZyPG4tRxDo5jCzntSjtgRWDXCMLmmlabH-ikN/s400/render01.png" alt="" id="BLOGGER_PHOTO_ID_5597881684382541346" border="0" /></a><br /></div>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com2tag:blogger.com,1999:blog-2999225155313205784.post-32726064604863266862011-02-27T10:51:00.000-08:002011-02-27T11:01:08.248-08:00Brand New Facial RigAfter posting the instructions on how I made the old facial rig I designed, I decided that I would re-design it. I had already taken some of the <a href="http://www.11secondclub.com/">11 Second Club's</a> models for my students to rig, since they're such nice models and work so well for animation and facial animation. The geometry is also clean and simple enough that they're easy for my students to work with. I like the model that they designed for the club, and after stripping the rig out of the model in Maya, I exported the model as an .obj to 3ds Max.<br /><br />I started it by adding some shapes where I wanted deformation, I added some helpers and constrained them using position constraints and look-at constraints. I liked how it was moving, and then I walked away and slept on how I was going to hook all that up to some kind of interface that would make it easier for an animator to work with. The next day, yesterday, I got back to work on it, and had the brilliant idea of using a Position List with multiple XYZ Positions instead of using a ton of helper nodes. That in and of itself made the rig much smaller, with much fewer nodes.<br /><br />If you're interested in more details about how I did this, some of it is similar to <a href="http://riggingthreed.blogspot.com/2011/02/facial-rig-for-3ds-max.html">the tutorial I posted earlier</a>, or just drop me a line.<br /><br /><center><br /><iframe title="YouTube video player" width="480" height="390" src="http://www.youtube.com/embed/QbksPnKud5I" frameborder="0"></iframe><br /></center>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-76364587337261319132011-02-25T10:50:00.000-08:002011-02-25T10:56:32.547-08:00Facial Rig for 3ds MaxInspired by <a href="http://www.amazon.com/Stop-Staring-Facial-Modeling-Animation/dp/0470609907">Jason Osipa</a><br /><br />I thought I would put this tutorial that I did for a facial rig online. It's a little old, and probably could be improved upon, but it worked well, including working for export to the Gamebryo Game Engine.<br /><br />The tutorial can be found <a href="http://www.rigging3d.com/professional/tutorials/FacialBoneRigging3dsMax.pdf">here</a> (.pdf format)T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-81447391292308679272011-02-01T09:14:00.000-08:002011-02-01T09:18:26.526-08:00Google Art ProjectThis is the most amazing thing ever and I am so excited about it.<br /><br /><a href="http://www.googleartproject.com">http://www.googleartproject.com</a><br /><br />Google is mapping museums the same way they've mapped all the streets. You can walk through and see works of art in great detail. They've not mapped the entire National Gallery in London yet, so they've not made it to my favorite piece which is Meindert Hobbema's <span style="font-style: italic;">Avenue at Middelharnis</span>, but I'm sure they'll get there eventually. This would have been a great tool to have when I took Art History. It was often hard to find works of art, and when you did, they were often a little black and white picture in a book. Check it out.T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-74432976339134017322011-01-25T18:20:00.000-08:002011-01-25T18:30:35.221-08:00New Demo ReelI figured it was time for a new demo reel. I put some of the recent stuff I've been working on, on it. There's no sound, my internet is so slow, it takes long enough to upload without it, and is superfluous anyway.<br /><center><br /><iframe title="YouTube video player" class="youtube-player" type="text/html" src="http://www.youtube.com/embed/Lbqj75f69t8" width="480" frameborder="0" height="390"></iframe><br /></center><br /><br /><br /><br /><b>= Reel Breakdown =</b><p><br /><u><b>Cave Girl</b></u> - Responsible for Design; Modeling and UVing (Maya 2008); Rigging and Animating (3ds Max 2011) <p><br /><u><b>Giraffe</b></u> - Responsible for Modeling, UVing, Texture Mapping, Rigging and Animating (Maya 2008)<p><br /><u><b>Pulse!! Game</b></u> - In game animation, Responsible for Rigging and Animation (3ds Max 8); exporting to Gamebryo Game Engine<p><br /><u><b>BaIt</b></u> - Student film, Responsible for Bat rigging (Maya 8.0)<p>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-80370231869915063822011-01-23T21:07:00.000-08:002011-01-23T21:08:12.047-08:00Cave Girl Running with SpearI decided to animate my cave girl character running with a spear in hand, as I mentioned earlier. This started with research, with my mother-in-law and I running across the deck with a wooden curtain rod in hand LOL I'm thinking if the neighbors on the hill saw us, that they'd think we lost our minds.<br /><br />It took me a few hours to get it polished up. I like it and Andy liked it too. He said she had character, which is great!<br /><br />Next I'd like to animate my cave girl throwing the spear. And get around to modeling her saber tooth cat friend. There's just not enough hours in the day. I work on my art and it's bedtime before I know it.<br /><center><br /><iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="http://www.youtube.com/embed/OBC28Y0R6lw" frameborder="0"></iframe></center>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-65676881208375028772011-01-23T12:13:00.001-08:002011-01-23T12:13:49.083-08:00Cave Girl Walk Cycle v.2I did another walk cycle with the Cave Girl I modeled. This one I spent more time on than the first one, which was hastily thrown together just to see how the character was moving.<br /><br />I'm going to do some more animation with her, a run cycle and maybe have her carrying and throwing a spear. That's my plan anyway.<br /><center><br /><iframe title="YouTube video player" class="youtube-player" type="text/html" src="http://www.youtube.com/embed/FdpdMSvjoxI" allowfullscreen="" width="480" frameborder="0" height="390"></iframe><br /></center>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-51043232907595582512011-01-22T12:28:00.001-08:002011-01-22T12:44:53.438-08:00Kitty!I designed a saber-tooth cat to go with my cave girl. I'm going to model it soon, but I like it so much I decided to put the drawing of it I did on here. I went through about four iterations, some of the first ones looked too dog-like, and while a saber-tooth dog would be amusing, it wasn't quite what I was going for.<br /><br /><a href="http://farm6.static.flickr.com/5049/5378303395_d1cde5288b_o.png"><img src="http://farm6.static.flickr.com/5049/5378303395_9ce8164c65.jpg" border="0"></a>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-91678267638511243722011-01-20T21:38:00.000-08:002011-01-20T21:42:44.127-08:00Cave Girl ModelI designed a cartoon-y cave girl last week. I modeled and UV'd it in Maya 2008, and then decided to get 3ds Max's free 30 day trial and I rigged and animated it in Max. I am going to work on it some more. I'd like to get the lighting better, as I know nothing about the proper render settings in Max, having only worked in Game Dev with Max, where everything was exported to Gamebryo. The movement is also a little stiff I think, but I'm tired and it's late so I'll work on it some more tomorrow or maybe the next day.<br /><br />Tomorrow is the first day of school, except I'm not a student this time. I'm teaching a rigging class! I hope it will be fun...<br /><center><br /><iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="http://www.youtube.com/embed/K7xGZbpUY8k" frameborder="0"></iframe><br /></center>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-18225049969154661442011-01-15T11:50:00.000-08:002011-04-20T21:12:17.943-07:00Winchester .243 ModelI decided to model my beautiful .243 Winchester Model 70 Featherweight. Here are some renders:<br /><br /><br /><a href="http://farm6.static.flickr.com/5282/5358306114_f3f635008a_o.png"><img src="http://farm6.static.flickr.com/5282/5358306114_5baaa2c3cf_m.jpg" /></a> :: <a href="http://farm6.static.flickr.com/5284/5358430968_3738fa3cb5_o.png"><img src="http://farm6.static.flickr.com/5284/5358430968_39939c7aaa_m.jpg" /></a><br /><br /><a href="http://farm6.static.flickr.com/5001/5358440964_01290b85ac_o.png"><img src="http://farm6.static.flickr.com/5001/5358440964_b5e7af2eb5_m.jpg" /></a> :: <a href="http://farm6.static.flickr.com/5004/5357836661_d7c95efa5e_o.png"><img src="http://farm6.static.flickr.com/5004/5357836661_bcd94792aa_m.jpg" /></a><br /><br />Click for the larger version. <a href="http://www.turbosquid.com/3d-models/3d-243-deer-rifle-scope-model/580632?referral=toRigOrNotToRig">Available for sale at TurboSquid.</a><br /><br />I never realized how complex the bolt was in it until I started looking closely at how it worked. And that explains why bolt action firearms are a fairly recent invention!T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-2110183232153456282011-01-01T14:54:00.000-08:002011-01-01T15:12:08.806-08:00Drawings in PencilI drew a couple of pictures for my uncle-in-law and aunt-in-law for Christmas:<br /><br /><a href="http://farm6.static.flickr.com/5249/5313968870_ba02d82bfa_o.png"><img src="http://farm6.static.flickr.com/5249/5313968870_bc802286f7_m.jpg" border="0" /></a><br /><br /><a href="http://farm6.static.flickr.com/5010/5313376153_4537d9e2a0_o.png"><img src="http://farm6.static.flickr.com/5010/5313376153_09a64c908d_m.jpg" border="0" /></a><br /><br />Click for larger.T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-85874574727341017712010-12-04T18:13:00.000-08:002010-12-04T18:17:18.485-08:00Art and stuffWow, it's been nearly a month since I've written. I haven't worked all that much in Maya, I've been doing other creative stuff. I did play around with shaders the other day, animating them. I was trying to get a <a href="http://en.wikipedia.org/wiki/Len_Lye">Len Lye</a> type animation out of animating them, but it didn't quite turn out the same way. I decided if you stared at it long enough, you might just have a seizure ala Japanese Pokemon LOL and so that's why I've not posted it.<br /><br />I'm thinking about getting back into traditional drawing, since I've not done any in a while. I'm also thinking about getting an MFA, but I don't know when I could start on it. That's really about all I have to write about at the moment.T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-48915424660722115512010-11-06T16:37:00.000-07:002010-11-06T16:47:16.121-07:00Python Scripting in MayaI haven't had a chance to work much with Python in Maya, so today I decided that I would try to write some kind of script in Python. Here it is:<br /><br /><a href="http://farm2.static.flickr.com/1412/5152153633_3cabc5a47a_o.png"><img src="http://farm2.static.flickr.com/1412/5152153633_cac3cd32db.jpg"></a><br /><br />Click on the image for a larger version. It's a very simple script, it just makes a joint chain, adds IK to it, and then makes sliders that control the IK Blend and twist. The only problem I had making it was that, as you may know, MEL and Python are case-sensitive like most programming languages and I had a capital letter where there should have been a lower case letter. It took me a while to find the problem LOL!<br /><br />I think that I will try to alter the script to get some kind of iteration out of it, using for or while loops, etc. That will be my next goal, unless I decide to do something else first :)T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-6125852841853009512010-11-05T18:38:00.001-07:002010-11-05T18:43:25.866-07:00Shark Attack!Hehe...<br /><br />As some of you may know, I'm currently seeking employment. This morning I received an email from Collision Studios. They wanted me to take a rigging and animation test and had sent me a shark model to do just that with. They said they send the test to all candidates. No better way to get me to work! I had it rigged in about two hours, if that, and started animating on it right away. I finished animating it about dinner time and decided to make a playblast of it and put it on my blog.<br /><br /><center><br /><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/eRzrK87-LhM?fs=1&hl=en_US&color1=0x3a3a3a&color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/eRzrK87-LhM?fs=1&hl=en_US&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></center><br />*model provided by/property of <a href="http://www.collisionstudios.com/">Collision Studios</a>T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0tag:blogger.com,1999:blog-2999225155313205784.post-24840365529923092472010-11-04T20:06:00.000-07:002010-11-04T20:08:51.502-07:00Nothing Much HereOkay, so I have to admit that I've not worked on anything in the last couple days. I've got my computer up and running and everything is back in order, but I've been busy getting things ready for hunting season which starts this weekend. I had intended to study some C++ today, but the day sorta got away from me.T.http://www.blogger.com/profile/03569646322991989307noreply@blogger.com0