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Saturday, November 6, 2010

Python Scripting in Maya

I haven't had a chance to work much with Python in Maya, so today I decided that I would try to write some kind of script in Python. Here it is:

Click on the image for a larger version. It's a very simple script, it just makes a joint chain, adds IK to it, and then makes sliders that control the IK Blend and twist. The only problem I had making it was that, as you may know, MEL and Python are case-sensitive like most programming languages and I had a capital letter where there should have been a lower case letter. It took me a while to find the problem LOL!

I think that I will try to alter the script to get some kind of iteration out of it, using for or while loops, etc. That will be my next goal, unless I decide to do something else first :)

Friday, November 5, 2010

Shark Attack!


As some of you may know, I'm currently seeking employment. This morning I received an email from Collision Studios. They wanted me to take a rigging and animation test and had sent me a shark model to do just that with. They said they send the test to all candidates. No better way to get me to work! I had it rigged in about two hours, if that, and started animating on it right away. I finished animating it about dinner time and decided to make a playblast of it and put it on my blog.

*model provided by/property of Collision Studios

Thursday, November 4, 2010

Nothing Much Here

Okay, so I have to admit that I've not worked on anything in the last couple days. I've got my computer up and running and everything is back in order, but I've been busy getting things ready for hunting season which starts this weekend. I had intended to study some C++ today, but the day sorta got away from me.

Tuesday, November 2, 2010

Bad Drive

My hard drive died yesterday so it might be a few days before I post another update. I had to go buy a new drive and I'm still in the process of getting everything installed on the new drive.