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Tuesday, January 25, 2011

New Demo Reel

I figured it was time for a new demo reel. I put some of the recent stuff I've been working on, on it. There's no sound, my internet is so slow, it takes long enough to upload without it, and is superfluous anyway.






= Reel Breakdown =


Cave Girl - Responsible for Design; Modeling and UVing (Maya 2008); Rigging and Animating (3ds Max 2011)


Giraffe - Responsible for Modeling, UVing, Texture Mapping, Rigging and Animating (Maya 2008)


Pulse!! Game - In game animation, Responsible for Rigging and Animation (3ds Max 8); exporting to Gamebryo Game Engine


BaIt - Student film, Responsible for Bat rigging (Maya 8.0)

Sunday, January 23, 2011

Cave Girl Running with Spear

I decided to animate my cave girl character running with a spear in hand, as I mentioned earlier. This started with research, with my mother-in-law and I running across the deck with a wooden curtain rod in hand LOL I'm thinking if the neighbors on the hill saw us, that they'd think we lost our minds.

It took me a few hours to get it polished up. I like it and Andy liked it too. He said she had character, which is great!

Next I'd like to animate my cave girl throwing the spear. And get around to modeling her saber tooth cat friend. There's just not enough hours in the day. I work on my art and it's bedtime before I know it.

Cave Girl Walk Cycle v.2

I did another walk cycle with the Cave Girl I modeled. This one I spent more time on than the first one, which was hastily thrown together just to see how the character was moving.

I'm going to do some more animation with her, a run cycle and maybe have her carrying and throwing a spear. That's my plan anyway.


Saturday, January 22, 2011

Kitty!

I designed a saber-tooth cat to go with my cave girl. I'm going to model it soon, but I like it so much I decided to put the drawing of it I did on here. I went through about four iterations, some of the first ones looked too dog-like, and while a saber-tooth dog would be amusing, it wasn't quite what I was going for.

Thursday, January 20, 2011

Cave Girl Model

I designed a cartoon-y cave girl last week. I modeled and UV'd it in Maya 2008, and then decided to get 3ds Max's free 30 day trial and I rigged and animated it in Max. I am going to work on it some more. I'd like to get the lighting better, as I know nothing about the proper render settings in Max, having only worked in Game Dev with Max, where everything was exported to Gamebryo. The movement is also a little stiff I think, but I'm tired and it's late so I'll work on it some more tomorrow or maybe the next day.

Tomorrow is the first day of school, except I'm not a student this time. I'm teaching a rigging class! I hope it will be fun...


Saturday, January 15, 2011

Winchester .243 Model

I decided to model my beautiful .243 Winchester Model 70 Featherweight. Here are some renders:


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Click for the larger version. Available for sale at TurboSquid.

I never realized how complex the bolt was in it until I started looking closely at how it worked. And that explains why bolt action firearms are a fairly recent invention!

Saturday, January 1, 2011

Drawings in Pencil

I drew a couple of pictures for my uncle-in-law and aunt-in-law for Christmas:





Click for larger.