Showing posts with label maya 2008. Show all posts
Showing posts with label maya 2008. Show all posts
Saturday, June 4, 2011
Human Model - Female
If you know me, you know I'm primarily an animator and rigger, but I decided that I like modeling too and would like to improve. That is why I started modeling things for TurboSquid. I think my modeling has improved immensely since I began doing that and so the other day I decided to model a human. I've started it and when I have the preliminary geometry done, which I'm hoping will be later today or tomorrow, I'll post a render.
Wednesday, June 1, 2011
Mechanical Rigging: A Patio Umbrella
I decided that rigging an umbrella would be interesting, and so I've done a patio umbrella, it's available at turbosquid.
The hardest part was figuring out how to make the umbrella's arms work. I tried various constraints without hitting on anything that worked the way I wanted it to, so I put the model aside for a day and then it hit me at some point that using IK would work. So that's what I did. It works like a charm too.

The hardest part was figuring out how to make the umbrella's arms work. I tried various constraints without hitting on anything that worked the way I wanted it to, so I put the model aside for a day and then it hit me at some point that using IK would work. So that's what I did. It works like a charm too.

Labels:
3d,
architecture,
art,
assets,
furniture,
maya,
maya 2008,
model,
modeling,
turbosquid
Wednesday, April 20, 2011
Oriental Fan 3D Model
I modeled something pretty cool today, an oriental fan! It's available for sale at turbosquid.com. I'm very happy with how it turned out. It took me a while to work out how I was going to get the paper part of the fan to deform and I tried two methods before finally figuring out what worked. Check it out, there are .mov files over at TurboSquid that show it deforming.
Labels:
animation,
deform,
fan,
folding fan,
Japanese,
maya,
maya 2008,
model,
oriental,
rigged,
rigging
Saturday, November 6, 2010
Python Scripting in Maya
I haven't had a chance to work much with Python in Maya, so today I decided that I would try to write some kind of script in Python. Here it is:

Click on the image for a larger version. It's a very simple script, it just makes a joint chain, adds IK to it, and then makes sliders that control the IK Blend and twist. The only problem I had making it was that, as you may know, MEL and Python are case-sensitive like most programming languages and I had a capital letter where there should have been a lower case letter. It took me a while to find the problem LOL!
I think that I will try to alter the script to get some kind of iteration out of it, using for or while loops, etc. That will be my next goal, unless I decide to do something else first :)
Click on the image for a larger version. It's a very simple script, it just makes a joint chain, adds IK to it, and then makes sliders that control the IK Blend and twist. The only problem I had making it was that, as you may know, MEL and Python are case-sensitive like most programming languages and I had a capital letter where there should have been a lower case letter. It took me a while to find the problem LOL!
I think that I will try to alter the script to get some kind of iteration out of it, using for or while loops, etc. That will be my next goal, unless I decide to do something else first :)
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