Saturday, June 4, 2011
Human Model - Female
If you know me, you know I'm primarily an animator and rigger, but I decided that I like modeling too and would like to improve. That is why I started modeling things for TurboSquid. I think my modeling has improved immensely since I began doing that and so the other day I decided to model a human. I've started it and when I have the preliminary geometry done, which I'm hoping will be later today or tomorrow, I'll post a render.
Wednesday, June 1, 2011
Mechanical Rigging: A Patio Umbrella
I decided that rigging an umbrella would be interesting, and so I've done a patio umbrella, it's available at turbosquid.
The hardest part was figuring out how to make the umbrella's arms work. I tried various constraints without hitting on anything that worked the way I wanted it to, so I put the model aside for a day and then it hit me at some point that using IK would work. So that's what I did. It works like a charm too.
The hardest part was figuring out how to make the umbrella's arms work. I tried various constraints without hitting on anything that worked the way I wanted it to, so I put the model aside for a day and then it hit me at some point that using IK would work. So that's what I did. It works like a charm too.
Labels:
3d,
architecture,
art,
assets,
furniture,
maya,
maya 2008,
model,
modeling,
turbosquid
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