Inspired by Jason Osipa
I thought I would put this tutorial that I did for a facial rig online. It's a little old, and probably could be improved upon, but it worked well, including working for export to the Gamebryo Game Engine.
The tutorial can be found here (.pdf format)
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Friday, February 25, 2011
Tuesday, October 26, 2010
First post!
I thought that I would start a blog to keep up with what I'm working on at the moment. I decided last night to model a temple, I had an idea in my head of how it should look, but then my computer went a bit crazy, and I had to run check disk. Long story short, I had some bad sectors on the hard drive, it seems to have recovered my files and everything seems fine, for now anyway. I guess I need to look into getting a new hard drive.
I have been updating my website with what I'm working on, but it's a bit cumbersome to edit the html code every time I want to update, blogger is so much easier.
The latest thing I've posted on my website is a rotation of the giraffe model I did.
I have been updating my website with what I'm working on, but it's a bit cumbersome to edit the html code every time I want to update, blogger is so much easier.
The latest thing I've posted on my website is a rotation of the giraffe model I did.
Labels:
animation,
cg,
computer,
development,
game,
generated,
giraffe,
industry,
maya,
model,
payne,
professional,
rigging3d,
tonya
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