Tuesday, October 25, 2011
This is the first drawing I did with Adobe Sketchbook Express. I did this with my finger LOL I have ordered a Wacom Bamboo stylus and am going to download the Pro version of Sketchbook. I have never been very good at drawing on a regular wacom tablet, I'm much better on paper. I suppose it's because it's hard with a tablet to see what you're doing (hence wanting a cintiq). I think that winning the iPad2 might be the best thing that's ever happened for my traditional drawing skills :)
Wednesday, October 5, 2011
Next step, I'll be modeling and texturing it in Maya. And hopefully come up with a name...
Monday, July 11, 2011
Saturday, June 4, 2011
Wednesday, June 1, 2011
The hardest part was figuring out how to make the umbrella's arms work. I tried various constraints without hitting on anything that worked the way I wanted it to, so I put the model aside for a day and then it hit me at some point that using IK would work. So that's what I did. It works like a charm too.
Friday, May 20, 2011
Wednesday, April 20, 2011
Sunday, February 27, 2011
I started it by adding some shapes where I wanted deformation, I added some helpers and constrained them using position constraints and look-at constraints. I liked how it was moving, and then I walked away and slept on how I was going to hook all that up to some kind of interface that would make it easier for an animator to work with. The next day, yesterday, I got back to work on it, and had the brilliant idea of using a Position List with multiple XYZ Positions instead of using a ton of helper nodes. That in and of itself made the rig much smaller, with much fewer nodes.
If you're interested in more details about how I did this, some of it is similar to the tutorial I posted earlier, or just drop me a line.
Friday, February 25, 2011
I thought I would put this tutorial that I did for a facial rig online. It's a little old, and probably could be improved upon, but it worked well, including working for export to the Gamebryo Game Engine.
The tutorial can be found here (.pdf format)
Tuesday, February 1, 2011
Google is mapping museums the same way they've mapped all the streets. You can walk through and see works of art in great detail. They've not mapped the entire National Gallery in London yet, so they've not made it to my favorite piece which is Meindert Hobbema's Avenue at Middelharnis, but I'm sure they'll get there eventually. This would have been a great tool to have when I took Art History. It was often hard to find works of art, and when you did, they were often a little black and white picture in a book. Check it out.
Tuesday, January 25, 2011
= Reel Breakdown =
Cave Girl - Responsible for Design; Modeling and UVing (Maya 2008); Rigging and Animating (3ds Max 2011)
Giraffe - Responsible for Modeling, UVing, Texture Mapping, Rigging and Animating (Maya 2008)
Pulse!! Game - In game animation, Responsible for Rigging and Animation (3ds Max 8); exporting to Gamebryo Game Engine
BaIt - Student film, Responsible for Bat rigging (Maya 8.0)
Sunday, January 23, 2011
It took me a few hours to get it polished up. I like it and Andy liked it too. He said she had character, which is great!
Next I'd like to animate my cave girl throwing the spear. And get around to modeling her saber tooth cat friend. There's just not enough hours in the day. I work on my art and it's bedtime before I know it.
I'm going to do some more animation with her, a run cycle and maybe have her carrying and throwing a spear. That's my plan anyway.
Saturday, January 22, 2011
Thursday, January 20, 2011
Tomorrow is the first day of school, except I'm not a student this time. I'm teaching a rigging class! I hope it will be fun...
Saturday, January 15, 2011
Click for the larger version. Available for sale at TurboSquid.
I never realized how complex the bolt was in it until I started looking closely at how it worked. And that explains why bolt action firearms are a fairly recent invention!