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Showing posts with label rigging. Show all posts
Showing posts with label rigging. Show all posts

Wednesday, April 20, 2011

Oriental Fan 3D Model

I modeled something pretty cool today, an oriental fan! It's available for sale at turbosquid.com. I'm very happy with how it turned out. It took me a while to work out how I was going to get the paper part of the fan to deform and I tried two methods before finally figuring out what worked. Check it out, there are .mov files over at TurboSquid that show it deforming.


Sunday, February 27, 2011

Brand New Facial Rig

After posting the instructions on how I made the old facial rig I designed, I decided that I would re-design it. I had already taken some of the 11 Second Club's models for my students to rig, since they're such nice models and work so well for animation and facial animation. The geometry is also clean and simple enough that they're easy for my students to work with. I like the model that they designed for the club, and after stripping the rig out of the model in Maya, I exported the model as an .obj to 3ds Max.

I started it by adding some shapes where I wanted deformation, I added some helpers and constrained them using position constraints and look-at constraints. I liked how it was moving, and then I walked away and slept on how I was going to hook all that up to some kind of interface that would make it easier for an animator to work with. The next day, yesterday, I got back to work on it, and had the brilliant idea of using a Position List with multiple XYZ Positions instead of using a ton of helper nodes. That in and of itself made the rig much smaller, with much fewer nodes.

If you're interested in more details about how I did this, some of it is similar to the tutorial I posted earlier, or just drop me a line.



Friday, February 25, 2011

Facial Rig for 3ds Max

Inspired by Jason Osipa

I thought I would put this tutorial that I did for a facial rig online. It's a little old, and probably could be improved upon, but it worked well, including working for export to the Gamebryo Game Engine.

The tutorial can be found here (.pdf format)

Friday, October 29, 2010

Giraffe Walk Cycle

Here it is!





I didn't get all of it rendered, but did get the last half done so I thought I would go ahead and post it. I merged the last rendered half with the first portion as a playblast so you can see the rig. I will post the fully rendered version tomorrow.

Youtube has some strange artifact-ing going on in a couple of frames, and that is not there in the original. I guess it's their compression. I would try to upload it again, but we have a fairly slow mobile wireless connection so I'll just live with it.