

Click for larger.
I wanted to write about how I did the spots on the giraffe to make them seamless. This process is different in Maya than how I would or could have done it in 3ds Max. In 3ds Max I would have painted the spots in Photoshop first, and then used render-to-texture to render out the seams so that I could paint them and then overlay them in photoshop. Maya has a 3D paint tool however, and this made it simpler in many ways than having to paint over the seams.
You can find the 3D paint tool under (Rendering Menu) Texturing --> 3D Paint Tool []